Travel Guide

Things to Do in Akihabara: A Guide for Anime, Retro Game, and Gachapon Fans

Published September 16, 2026 ยท Wayfinder

Neon signs and anime shopfronts in Akihabara, Tokyo

Akihabara looks like chaos from the station exit. It isn't. The district is a fairly compact grid, and the good stuff is concentrated in a few buildings that reward going floor by floor. This guide covers the essential stops for anime, figure, and retro game fans, with enough practical detail that you won't spend your afternoon in the wrong shops.

Radio Kaikan: start here

Directly across from the Electric Town exit, Radio Kaikan is a ten-floor building of hobby shops. The name comes from its 1950s origins as a radio-parts market; today it's figures, model kits, trading cards, and doujinshi. Each floor has several small tenants, and the best way to do it is top-down: take the elevator to the 10th floor and walk down.

Allow 60 to 90 minutes. It gets crowded on weekend afternoons; weekday mornings right at opening (most shops open 10:00 or 11:00) are calm.

Super Potato: retro games

A few blocks north, up a narrow staircase, Super Potato occupies three floors of a small building. It's the most famous retro game shop in Tokyo and deserves the reputation. Famicom, Super Famicom, Game Boy, Mega Drive, PC Engine, Neo Geo: loose cartridges in labeled bins, boxed sets on the walls, consoles refurbished and priced.

The floor itself is part of the experience. Old game music plays from a speaker somewhere, the shelves are packed so tight the aisles are one person wide, and the whole place smells faintly of old cardboard and plastic. On the top floor there's a small retro arcade with cabinets you can actually play for ¥100 a credit.

Prices for popular titles have risen a lot in recent years. Common carts are still cheap; anything with cult status is not. Region-locking: Japanese cartridges won't run on most Western consoles without an adapter or a Japanese console.

Gachapon: capsule machines by the hundreds

Gachapon (capsule toy) machines are everywhere in Akihabara, but the specialist halls are where you find the full range in one place: hundreds of machines in rows, sorted by series, with the newest releases near the front. Prices run ¥200 to ¥500 per turn. Bring coins. Most machines only take ¥100 pieces, and a change machine is usually near the entrance.

The appeal isn't just the prize. It's the mechanism: the weight of the coins dropping, the stiff turn of the crank, and the clatter of the capsule coming down the chute. Five minutes in front of these machines and you'll understand why adults line up for them.

Other stops worth the time

Timing and practical notes

If you want the walk laid out

Akihabara is the kind of place where you can lose two hours in the first building and never reach the rest.

Wayfinder Pamphlet

Akihabara Subculture Pamphlet

$20 flat, one time

One afternoon route through Radio Kaikan, Super Potato, and a gachapon hall, with walking and train directions from wherever you're starting.

See the full pamphlet